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Jules Arbelot
Graduated from Ecole Polytechnique and Les Gobelins, I blend technical, artistic and scientific expertise. Using this dual background combined with my experiences in Computer Graphics, 3D pipeline development, IA and animation studio production, I aim to adress complex technical challenges in the animation industry.


First Credit on a TV show
The first episodes of the TV Show Underdog came out on Gulli (M6+) and with it my first credit as Pipeline Developer.
il y a 3 jours


Little Foot Remake announcement
I am currently doing some Layout, Animation and Crowd Animation on Joey Lever's Little Foot remake !
10 août


New Position: Pipeline Developer at Gao Shan Pictures
New Position in Saint-Gilles-Les-Bains La Réunion ! I'll be working on building a Usd Pipeline for series at Gao Shan Pictures
30 juil.


New Short film: Above the cloud it rains
A short film project I did this year. It was a good exercice for framing, editing and character animation. I took special attention to camera motion, shot framing and animation timing. Made in Blender, I am responsible for everything on screen, including modeling, rigging, animation and editing.
8 nov. 2024


FMX 2024: Crowd Dynamics Unleashed
At the FMX 2024, Marc Dubrois (Superprod Head Of Pipeline) and Coline Mattei (Head of FX) presented our work on the crowd simulations for Asterix.
23 avr. 2024


New Position: Innovation Developer
I started a new position at Superprod as "AI Innovation Developer" in the pipeline team. I'll be conducting some R&D and tools based on machine-learning and AI models.
1 janv. 2024


New Position: Crowd pipeline developer
At Superprod Animation, I developed the usd crowd pipeline for the Asterix 3 feature film directed by Alexandre Heboyan. I worked in Marc Dubrois's pipeline team on the already existing full usd pipeline.
31 août 2023


Star Wars Anim Challenge
Short animated shot for the Star Wars Anim Challenge. Modeled, animated and rendered in Blender, done over a week-end.
2 juin 2023


Back to Paris for my M2: "Interactions, Design and Graphics"
I went back to Polytechnique in Paris to finish my M2 in Interaction, Design and Graphics.
There I studied a lot of Computer Graphics in C++, but also UI/UX, VR and website building.
18 sept. 2022


A little bit of video games
For my Gobelins internship I was lucky enough to work on Fred Saclier's team on Riders Republic at Ubisoft Annecy. I worked on improving the mocap workflow for the BMX release.
7 août 2022


My first character animation demoreel
During my year at Les Gobelins, I focused on character animation. Here is a compilation of my favorite exercices. I used already existing character rigs but I am responsible of the staging, the rigging of objects and of course the character animation. I see each shot as a little story on its own.
5 juin 2022


Opensee: my first freelance project
Data-science company Opensee put me in charge of writing and creating an animated video for a brand-awareness campaign. I worked closely with their marketing team to write the story behind their logo and animate it. I even scripted simple tools to help me manage my renders/playblasts and to create particules effects easily. I used Blender and After Effects.Â
11 mars 2022


2nd place in the Duck Anim Challenge
I got 2nd place in the Duck Anim challenge with my Daffy Duck and Bucks Bunny cartoon style animation !
11 févr. 2022


Happy New Year Chameleon
Here is a little character I created for a happy new year video. I did all the modeling, texturing and animation of the character. I used blender's Rigify add-on as a base for my rig.Â
Chameleon was supposed to be a recurrent character in my work of 2022 but it ended up being the only video I did with him.
1 janv. 2022


Welcome to Les Gobelins !
I started the course for "3D Character Animation" at Les Gobelins Annecy. A great occasion to spend 1 year to dive into the logic of character animation, body mechanics and acting !
We were accompanied by Giusi Marrone and great teachers from the industry.
15 sept. 2021


A first attempt at 2D animation
I experimented with mixing 2D animation and 3D background and FX in this rugby game animation. I never got the chance to finish it unfortunately.
6 août 2021


First day on a motion-capture set
For my internship in R&D at Mocaplab, I worked on retargetting techniques for the hand contacts with the body. Great occasion to put on on the mocap suit and test it myself.
3 juin 2021


Short-Film shot on Iphone
For the INTHEPANDA Phone film contest, alongside Matteo Dedola and Fanny Dubanton, we created a fantastic short film.
The story of a lonely man searching for the beautiful singing voice that answers to him in his bathroom.
15 mai 2021


My second short film: Avions de papier
The second lock down was the occasion to push what I learned making "Les Mineurs", so I wrote and create a new short film. It was the occasion to improve my work in animation, film making and rhythm.
This time I called a friend Valentin Jacques to make the music with me.Â
6 sept. 2020


I specialize in 3D Graphics
For my 3rd year at Polytechnique, I choose the set of courses "Image-Vision-Learning" specializing in Computer Graphics and Machine-Learning.
31 août 2020


My first short film: Les Mineurs
When covid stroke and I was locked for 2 month at my place, I decided to take profit from that time and learn 3D to make a film. I came from engineering background so I had a very rough idea of how it workded. I downloaded blender and spent 2 month working on this project night and day, learning what was a rig, what was a keyframe, what was a shader, etc, etc.Â
31 mars 2020


Welcome to Polytechnique !
I just entered Ecole Polytechnique in Paris, one of the most prestigious engineering school in France. I will study general engineering stuff for 2 years (Math, Physics, Economics, Computer Sciences, Mecanics, etc) before choosing my speciality.
31 août 2018
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